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The Shadow Roads (The Swans' War, Book 3), by Sean Russell
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After the King of Ayr died without naming an heir, a century of enmity destroyed the one kingdom, as the mighty families of the Renn#233; and the Wills fought to determine the crown in a bitter storm of treachery and blood. But now the decades of hatred have woken the unquiet river spirits from their timeless sleep, andrevived a feud more deadly than any conflict of man.
As alliances shift and loyalties are tested in the harsh civil war between the two great families, each determined to destroy the other, Toren Renn#233; still fights for peace, hoping to stop the age-old war. But betrayals and double crosses rack the Renn#233; and the Wills, even as a larger threat rises. For the dark knight Hafydd has made a sinister alliance that leads him to secrets hidden for eons, including one that could destroy them all.
Only a brave few have managed to stand against Hafydd, and they are scattered throughout the land after a painful defeat: lost, separated, and weakened. Left for dead, the enigmatic wanderer Alaan must find his way through the treacherous, shifting southern lands, accompanied by the courageous Valeman, while Elise Wills, transformed by an eldritch bargain, pursues Hafydd herself as the nagar fight for revenge and the armies of the Renn#233; and the Wills clash for supremacy on the battlefield.
But what began as a struggle for a crown hasbecome a fight far more perilous, for woken by the wars of man and nagar, even Death himself is preparing to leave his fell kingdom and walk the world again. And if the door to his dread domain cannot be shut, the feud between the Renn#233; and the Wills and even the ancient wars of the nagar will be as nothing compared to the coming doom.
Lyrically written, dramatic yet poignant, the eagerly awaited The Shadow Roads concludes at long last the epic tale of the Swans' War, a triumph of literary achievement and the height of Sean Russell's acclaimed career to date.
- Sales Rank: #1527883 in Books
- Published on: 2004-10-12
- Released on: 2004-10-12
- Ingredients: Example Ingredients
- Original language: English
- Number of items: 1
- Dimensions: 9.00" h x 1.37" w x 6.13" l,
- Binding: Hardcover
- 448 pages
From Publishers Weekly
Like the River Wynnd at its center, the conclusion to Russell's Swans' War fantasy trilogy (after The Isle of Battle and The One Kingdom) rolls inexorably along, with many a tributary feeding into the main story. Ancient enchantments combine with contemporary hatreds to fuel a grand war for the kingship of the land, behind which lies a darker plot. The undying children of Wyrr work through human avatars, struggling to find the hidden resting place of their father and to remove or preserve the spell that keeps Death from the mortal realms. Their struggles involve all the folk who live in the land between the mountains, whether warlike or not. Hafydd, the black knight who bargains to release Death, must be defeated by both his enemies (Lady Elise Wills, Alaan the wanderer) and his allies. The story takes on depth from its depiction of myths come to life and the complexities of political struggles where neither side holds a monopoly on virtue or villainy. Unfortunately, the proliferation of warring parents, siblings and cousins leads to confusion as to which "Lord Wills" or "Lord Renné" has turned traitor or true once more. Russell provides a good feel for the tragic in prose that can ring as bright as rushing river water.
Copyright © Reed Business Information, a division of Reed Elsevier Inc. All rights reserved.
About the Author
Sean Russell is the author of The One Kingdom and The Isle of Battle, previous books in the Swans' War trilogy, plus the River into Darkness books: Compass of the Soul and Beneath the Vaulted Hills; the Moontide and Magic Rise books: Sea Without a Shore and World Without End; and Gatherer of Clouds and The Initiate Brother. He lives on Vancouver Island, British Columbia, with his wife and son.
Most helpful customer reviews
13 of 13 people found the following review helpful.
decent but anticlimatic close to trilogy
By B. Capossere
The Shadow Roads bring the Swans' War to a somewhat satisfying close, but its many weaknesses lessen the impact it might have had. The strength is the backstory--the sense of myth surrounding the three children of Wyrr, Death walled away into his own world, stories of loss and transformation. When Russell spends time in this area, whether in detail or just tangentially, it lends a sad sense of grandeur and depth to the work as a whole. Unfortunately, this strength is negated by too many weaknesses.
One is that the characters become more pallid as we come to the end of the story, rather than more intense as should be the case after having spent three books' worth of time with them. Shadow Roads follows the by-now-familiar multi-stranded structure of most fantasy, with frequent shifts of perspective and setting. But none of them really catch fire. There are so many characters that the individual impact of any one is diluted, and we are all too often too quickly whisked away from one to the other. It isn't that the story is too complex (except one area to be discussed), but that it's too thinly spread. We simply don't spend enough time with any of them to care much about them. And some characters are simply dragged along with little to say or do, so that one wonders why the editor didn't tell Russell to either kill them off or send them home with a message.
The plot is mostly two-fold: the quest to beat Hafydd to a place where he can set in motion the release of Death and the quest to resolve the ongoing and more mundane war between the Renne's and the Wills. The first story is pretty straightforward though it suffers from a somewhat plodding pace (too much time describing river travel that is too similar to previously described river travel), some superfluous characters and plot-lines that are mostly just dropped in and forgotten (perhaps setting up future works?), and an abrupt close with a deus ex machina resolution that is very anti-climatic. The second story, dealing with the more mundane war, suffers from complexity for complexity's sake, where too many people with the same last names have double-crossed or pretended to double-cross too many other people with the same last names who also double-crossed . . . and so on. It's unnecessarily complex and simply slows the pace and lessens the impact. And here again, the ending is a bit too pat.
All the way through this series, it felt as if it had greater potential than it was actually achieving, with strong prose and at times strong character/myth creation lifting it up out of the sense of average fantasy one often had while reading it, just in time to keep the reader going. The Shadow Roads keeps the strong descriptive prose (too much so at times) and the myth-sense is as strong as ever or even stronger, but it can't save the book from its other flaws. It isn't a bad book, but one certainly feels it could have been much better. Something I'd say about the series as a whole.
8 of 8 people found the following review helpful.
An atonement of sorts?
By David Roy
Have you ever read a book where the author is so vivid in describing a setting that it affects your mood while reading it? Say you're reading about a festival and the author is so good that you not only feel like you're there, but you feel your spirits rise as the author describes the surroundings? Sean Russell is that kind of author. Unfortunately, it can work against him, too. In The Isle of Battle, a large part of the action takes place in an oppressive swamp, so dank and dreary that it affects the reader as well. That's the only explanation I can think of for why I disliked that book so much. Perhaps I was a bit too harsh on it. I still stand by the review, but perhaps the tone was a bit too critical.
What can account for this change? I just finished The Shadow Roads, the final volume in The Swans' War. With one book, Russell has made up for everything that was wrong with The Isle of Battle. The prose is still evocative, but this time the story keeps up with it. While Russell still doesn't give us the story motif that I so loved in The One Kingdom, he also doesn't just pay it lip service as he did in the second book. I was amazed at how good this book was, and it seems all Russell had to do was get the story out of the swamp.
War between the Renne and the Wills has exploded with an invasion of the Isle of Battle. While this conflict simmers, however, a war of a different kind is taking place. A war to prevent the specter of Death from washing over the One Kingdom. Three ancient sorcerers, their spirits inhabiting new bodies, have awoken and vie for the power over Death itself in a war that goes back thousands of years, to the formation of the One Kingdom itself. Hafydd, dark knight and the new host for the evil Caibre, is trying to awaken Caibre's father and open the gateway to Death's domain. Caibre's brother and sister, inhabiting bodies of their own, race through the shadowy lands to stop him. If they can't, it won't matter what happens between the two families. There won't be anybody left in the world to worry about it.
There are so many things to recommend about The Shadow Roads, but the best thing is still the prose. Russell has a way with description that I have only seen matched by Barbara Hambly, but in a much different way. Hambly describes the everyday surroundings of her characters. Russell concentrates more on the world itself.
Russell doesn't just evoke the setting, though. His descriptions of battle scenes are vivid, too. They make you feel like you are there, experiencing everything the character is.
The characters are another strong point in The Shadow Roads. They all grow to some extent, and all have three dimensions. The Valemen, who were innocents in The One Kingdom, have grown hardened to the violence that they have been forced into, yet they still contain that kernel of their former selves, sickened by what it is they must do to survive. None of them come through this crucible the same as they went in. It affects them in logical ways, with some tragic consequences as well. Cynddl, the Fael storyfinder, is also extremely well done. As they journey through the shadows, he is almost overcome with the horrible stories that he can feel emanating from the ground that has been host to many atrocities through the ages. His final act in the book is extremely touching and fitting the character that we've seen throughout the series, a final gift that is logical in hindsight but one I never saw coming. There are too many characters to name, but not one of them is a cardboard cutout.
The only mild complaint I have about The Shadow Roads is the climax of the story, which is comes a little out of left field. I didn't think it was necessary for the character who commits the final act to have done so, as I found the character's arc interesting by itself without having to have been involved in the ultimate resolution. Also, while I think the story motif came full circle in this book, it still felt a little detached. In The One Kingdom, the motif was as much a part of Russell's narration as it was a part of the story. This time, it's an element of the story but Russell doesn't really get the reader involved in it. There's no message to it like there was in the first book, where Russell appeared to be saying that life is a series of personal stories that sometimes interact with others' stories. This time, Cynddl's storyfinding is just part of the plot.
Sean Russell has saved his Swans' War series with this conclusion, making it well worth getting through the second book to get to it. His world-building is wonderful, his descriptions of the various lands our heroes travel through put you into the story, and the politics in the "real world" make an interesting contrast to the mystical elements that everybody else is dealing with. I was reading a discussion of George R.R. Martin and his Song of Ice & Fire series, and somebody said that The Swans' War series took some good influences from Martin. I can't help but agree. Go out and get this series now. You'll be glad you did.
David Roy
1 of 1 people found the following review helpful.
enthralling fantasy
By A Customer
For over a century, the Wills and the Renne have fought over who will rule the One Kingdom. Alliances constantly shift as treachery and intrigue are the norm in this 100 plus year old war. Making matters worse, the constant battles have awakened the sons and daughters of the Wyrr, powerful sorcerers who have slept for decades in the Wynnd River.
The Wyrr siblings hate each other and unless they can be stopped from fighting one another, the world will be destroyed in a battle to end all battles. Elise Wills and Alaan, host of two of the less belligerent sorcerers join forces to cast out their brother Caibre from Haffydd as he has made a compact with the most malignant sorcerer ever, the darkest of beings, once bound in another realm for the safety of everyone else. Caibre will released this evil from his imprisonment to abet his war efforts; in exchange for that malevolent assistance, the wickedest one will have freedom to experiment with the blackest of magics. The sorcerers battle with magic of pandemic destruction.
In a world troubled by constant wars, the two sorcerers team up to fight their brother and by doing so begin to turn towards the light. They are the heroes of THE SHADOW ROADS as they could have joined forces with the sibling to easily conquer and rule the world. Mankind plays a role in the fate of this embattled realm as humanity must turn the swords into plows or else continue to feed the dark. Thos trying to bring peace are the unsung heroes working to end the crisis. Sean Russell has written an enthralling work filled with deep characters in a world on the brink.
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